Not slow like a snail, but more like a conversation where you want the person to skip to the end. While overall the game escalates pleasingly, the pacing of Anomaly occasionally gets me down, because it's constant, and slowish. Having a well upgraded convoy is, ultimately, more satisfying than having simply beaten the level by choosing the route of least resistance. The cash thing also means that you might want to plot more difficulty or more lengthy routes through the city so that you can pass - and therefore collect – the deposits of resource. Having an APC or tank at the front, for example, means you can soak more damage. Finding a balance which suits your tastes is the challenge, although I suspect there is a very definite optimal set up for any given convoy. This allows you to fit out your convoy with either more vehicles or upgraded vehicles. As you travel you are able to collect up some alien resources to earn cash. The commander can take damage too, although he's self-healing, and difficult to get into too much trouble.Īside from power-ups and route-management, there is one other thing to think about: the convoy itself. As towers are destroyed by the fire from your convoy, then new power ups will drop, and you'll have to dash to collect them. When things get really hellish you might be firing off a couple of power ups at once – smoke to reduce the damage taken, repair to keep them buffed up. The final one is an air-strike: useful for dealing with towers that you don't want your team of rambling vehicles to have to face. Another still creates a decoy that makes all the nearby towers shoot at it. Another creates smoke, so that towers can't shoot directly at the vehicles, but only in their general direction. You set it off, they drive through it, and damage to them is repaired. Without the use of these power-ups they will surely die.įor example, one power-up simple repairs your vehicles.
#Anomaly warzone earth up to speed series
The slow pace of the vehicles gives the commander a chance to aid the convoy with a series of area effect power-ups. The vehicles shoot at the towers as they come along, and eventually the towers are destroyed. They always move at the same pace, which is slow (unless you hit the speed-up-time key to make them move slightly faster). Using a map screen you can plan the route of the vehicles, but not what they shoot at or how fast they move. The concept for dealing with the towers is this: you control a tiny man, who runs along next to a convoy of vehicles. It's a big bubble of weird that has landed in cities across the globe, and you have to go in and deal with whatever is inside it by poking it with some soldiers. The titular Anomaly is the result of an alien spacecraft breaking up and crashing onto the earth. You think you know what to expect, but in this case you are the invading creeps, and the towers are your enemies, trying as best as they can to kill you up from the world.
#Anomaly warzone earth up to speed movie
(Which is quite a thing to behold if you can convince someone the film is a straight up heist movie before they watch it.) Anyway, that's what happens with Anomaly, which looks like a tower defence game, but is actually tower defence in reverse. The experiential equivalent of From Dusk Til Dawn, if you didn't realise it was a vampire movie. It's an interesting experience when something appears at first glance to be quite familiar, but actually turns out to be entirely unfamiliar. But that won't let stop me telling you wot I think. I've been up all night playing videogames. 11 Bit Studios' clever (and budget-priced) tower-defence-in-reverse game, Anomaly – Warzone Earth, is out today! The concept and presentation look neat, but is it a towering inferno, or a creepy cinder? What does that mean? I just don't know.